Lewati ke konten utama
Beranda / Hasil pencarian

Hasil pencarian

Jelajahi seluruh publikasi yang tersedia.

7 hasil
Subjek: ROI
DaftarKartu
ResearchOpen AccessPDF tersedia

Pengembangan Media Pembelajaran Berbasis Android pada Matakuliah Sistem Terdistribusi di IAIN Bukittinggi

2026•Hasil Penelitian dan Pengabdian

<p> Tujuan dari penelitian ini adalah untuk menghasilkan media pembelajaran berbasis android pada mata kuliah sistem terdistribusi menggunakan aplikasi Smart Apps Creator 3 di IAIN Bukittinggi yang valid dan efektiv</p>

11 dilihat · 0 unduhanSitasiDetail
ArticleOpen AccessPDF tersedia

Perancangan Media Pembelajaran Informatika Menggunakan Thunkable

2024•Artikel Penelitian dan Pengabdian

This article aims to produce an informatics learning media at SMPN 2 Ampek Angkek, this problem stems from the fact that in the learning process teachers in explaining teaching material still use manual/non-computerized media such as using books and blackboards, this has an impact on the learning atmosphere of students feeling bored and not focused on studying. Therefore, computerized learning media is needed that can be used during the learning process. This research model is research and development (Research and Development) with the development model framework used being 4 D. This research produces learning media applications that can be used by teachers and students in application-based growth and development experiences via Android. The validation test carried out by 4 experts got a final score of 0.8 with valid results, the results of the practicality test from 1 expert got a final score of 0.9 with a very high class and the results of the item effectiveness test from 15 students got a score of 0.8 with high feasibility classification. From the results of this research, the learning media that has been designed has been tested for its validity, practicality and effectiveness, and this learning media application can be used by teachers and students in the informatics learning process.

28 dilihat · 2 unduhanSitasiDetail
ArticleOpen AccessPDF tersedia

Perancangan E-Tajwid Berbasis Android Di RTQ (Rumah Tahfiz Qur’an) Raudhatul As Salimy Gobah Tilatang Kamang

2023•Artikel Penelitian dan Pengabdian

This research is motivated by the lack of support for learning media in conveying recitation learning material. One effective and efficient way to increase interest in learning recitation is by designing an Android-based learning media. So that users, especially children aged 8 to 12, are able to read the Qur'an properly and correctly. Learning media for recitation are now available in several forms, including in the form of books, interactive CDs, and e-learning. Books have limitations that they can only display information in the form of text and images, are easily damaged by water or torn, and are difficult to carry around. The Interactive CD form has drawbacks for accessing it because you have to use computer media, the computer requires electrical power. The aspect of mobility is lacking because computers are not easy to carry everywhere. With the above constraints, we need a tool that will facilitate the process of learning to read the Qur'an. The tool meant here is the design of a mobile-based recitation learning media applicationIn designing this internship information system, researchers used DDD-E. Media development using the DDD-E model consists of (1) Decide or set program goals and materials, (2) Design or design, namely creating program structures, (3) Develop or developing is producing media elements and making media appearance, (4) Evaluate or evaluate, namely checking the entire design and development process. The resulting media were tested for the validity, practicality and effectiveness of the product using a questionnaire to assess the product aimed at media experts, teachers and students.The results of the product test that the author did obtained a validity test from 1 validator obtained a value of0.86 with a very valid category, a practicality test from 2 practicums obtained a value of 0.95 with a very high category, and the effectiveness test of 31 assessors obtained a value of 0, 88 with very effective category. So that the E-Tajwid application can be used as a support in learning the science of recitation

6 dilihat · 1 unduhanSitasiDetail
ArticleOpen AccessPDF tersedia

IMPLEMENTASI TEKNOLOGI AUGMENTED REALITY DALAM MEDIA PEMBELAJARAN BERBASIS MAGIC BOOK

2022•Artikel Penelitian dan Pengabdian

Media pembelajaran merupakan komponen yang sangat penting disiapkan oleh seorang guru untuk memudahkan ketika proses mengajar. Media pembelajaran bisa digunakan oleh siswa pada saat belajar di dalam kelas maupun saat belajar mandiri di sekolah ataupun di rumah. Pada pembelajaran di SMK sangat membutuhkan media pembelajaran, karena dalam pembelajaran SMK lebih mengutamakan praktikum dari pada teori. Permasalah dalam penelitin ini adalah pada pembelajaran Personal Computer dan Peripheral di SMKN 1 Ampek Angkek hanya menggunakan buku teks saja. Sehingga masih banyak ditemukan siswa yang tidak memahami materi pembelajaran. Proses belajar berjalan monoton, kaku, dan membosankan bagi siswa. Pada penelitian ini dirancang sebuah media pembelajaran interaktif untuk materi Personal Computer dan Peripheral. Media pembelajaran yang dihasilkan adalah dalam bentuk magic book. Magic book adalah buku cerita biasa yang di dalam halamannya ditambahkan marker untuk menempatkan objek virtual yang dapat dilihat dengan menggunakan Head Mount Display (HMD). Penelitian ini juga menghasilkan sebuah aplikasi (apk) berbasis teknologi augmented reality. Aplikasi tersebut dipasang pada sebuah smartphone android, dan digunakan untuk membaca magic book yang telah dihasilkan. Teknologi augmented reality adalah teknologi yang memungkinkan penggabungan objek virtual 3 dimensi dengan realita sebenarnya. Pengguna dapat melihat objek tersebut dari berbagai sudut pandang sehingga memberikan kesan dan pengalaman belajar yang lebih menarik. Hasil uji validitas yang dilakukan pada produk penelitian ini memperoleh nilai 0,81 (valid). Untuk hasil uji praktikalitas mendapatkan nilai 94,16 (sangat praktis). Sedangkan hasil uji efektivitas nilainya adalah 0,87 (efektif).

13 dilihat · 0 unduhanSitasiDetail
ArticleOpen AccessPDF tersedia

Design of New Student Registration Information System at MTsN 4 Kab. Lima Puluh Kota Android Base Cities

2021•Artikel Penelitian dan Pengabdian

There are still not many SMP/MTs/Equivalents in Indonesia holding online New Student Admissions, one example being MTsN 4 Kab. Lima Puluh Kota under the auspices of the Ministry of Religion Kab. Lima Puluh Kota. During manual PPDB at MTsN 4 Kab. Lima Puluh Kota there are several obstacles both experienced by the school, prospective students and parents, both in terms of administration or information at the time of PPDB implementation. Another problem that arises is the distance of the radius and distance of students who will register to school; from the data, the authors found that the radius and the furthest distance traveled by students was ± 18-20. It is the author's background in designing an Android-based PPDB information system using the 4D version of the R&D method with the SDLC waterfall system development model. The programming language used is PHP language assisted with MySQL database. From the product test that the author did, the results obtained: the validity test was carried out by filling out a questionnaire that referred to the Aiken's V statistical formula, namely 0.80 Valid criteria addressed to 3 lecturers, the practicality test was carried out by filling out a questionnaire which was analyzed with a percentage per rhythm, namely 93 ,33 Very Practical criteria aimed at 3 teachers and the effectiveness test is carried out by filling out a questionnaire that refers to the statistical moment kappa formula, namely 0.91 Very Effective criteria addressed to 15 students.

10 dilihat · 0 unduhanSitasiDetail