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3 hasil
Subjek: Interactive media
DaftarKartu
ThesisOpen AccessPDF tersedia

Developing interactive media in teaching narrative text using Adobe flash CS6 at the tenth grade of smkn 2 pulau punjung

2022•Skripsi, Thesis, Disertasi, dan Tugas Akhir

ABSTRACT SitiKhairati, 2315041. Developing Interactive Media In Teaching Narrative Text Using Adobe Flash Cs6 At The Tenth Grade Of Smkn 2 PulauPunjung.The Faculty of Tarbiyah and Teacher Training.IAIN Bukittinggi. 2022. This research was due to some problems found in English teaching and learning process. Based on researcher’s observation at the tenth grade of SMKN 2 PulauPunjung, the researcher found some problems. The teacher teaches by explaining the material using whiteboard and the teacher used power point but it doesn’t interactive. The media power point teachers use is less interesting and less animation and the students couldn’t to be active because the media that the teacher used. The aim of this research was to develop interactive media in teaching narrative text using adobe flash cs6. This research was Research and Development (R & D).The researcher used ADDIE procedure. The processs of ADDIE consist of 5 stages: 1) Analyze 2) Design 3) Development 4)Implementation 5) Evaluation. This research was conducted at tenth grade of SMKN 2 PulauPunjung. Based on the results of validation sheet from three experts, the means score of percentage was obtained 0,73%, it means that interactive media in teaching narrative text was Valid. The means score of practicality from some teacher was obtained 92,75% and the students was obtained 89,95% which mean very practical. The respondent of this research consist of 21 students, the mean score of pre-test was 23,09 and the means score of post-test was 79,52. In pre-test the number of students were achieved the KKM score (75) were none students, while in the post-test were were 15 of 21 students who achieved the KKM score. Then, this interactive media in teaching narrative text was effective with the test of Two Means Score proved that tobserved>ttable(25,53>1,7247) and one means score proved that tobserved>ttable(2,57> 1,7247). It means Ha was accepted. So, the product was effective. Key Words : Interactive Media, Narrative Text, Adobe Flash CS6

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ThesisOpen AccessPDF tersedia

Developing matching game by using Adobe flash cs 5 to teach english vocabulary at SDit syahiral ilmi bukittinggi

2020•Skripsi, Thesis, Disertasi, dan Tugas Akhir

ABSTRACT Nila Nofrita Hayati, 2315137. The Development of In Media Matching Game By Using Adobe Flash CS6 To Teaching Vocabulary To Young Learners At The fifth grade Of SDIT Syahiral Ilmi Bukitinggi. A Thesis, State Islamic Institute (IAIN) Bukittinggi. 2019. This research was done because the researcher found several problems in learning English in class V at SDIT SyahiralIlmiBukittinggi. The first problem came from the teacher, the teacher still use conventional media such as handbook and LKS. The second problems came from the students The students were lack of vocabulary and were passive in the class.The purpose of this research was to develop media matching game by using Adobe Flash CS 6 to teach English vocabulary to young learners at SDT Syahiral Ilmi Bukittinggi. This research was Research and Development (R & D).The researcher used ADDIE procedure (Analysis-Design-Development-Implementation).Reseacher was did limited research because in the pandemic Covid-19. Therefore this research was did until Implementation stage. There were some instrumentations was used in this research, namely interview, questionnaire (questionnaire of validity product. The interview was done to the English teacher. Questionnaire of validity product was gave to three expert, expert of IT were Agus Nur Khomarudin, S.Pd, M.Kom and Gusnita Darawati, S.Pd M.kom.The Expert of the material was English teacher Ilma Rahmania,S.Pd. The expert of language was Mutia Rahman M.Pd After analyzed the data by using quantitative and qualitative data analysis, it was found that media matching game by using Adobe Flash CS6 was media in teaching Vocabulary that never given before at the fifth grade at SDIT Syahiral Ilmi Bukitinngi. From the result and analyzing the questionnaire in validity, it was found that the media was valid to be implemented in teaching vocabulary at the fifth gradeSDIT Syahiral Ilmi.It can be concluded that the media valid it was gotten from the questionnaire test validity of media expert by means score 94% that means very valid criteria, the result of english teacher as the material expert by mean score 84% that means valid, from expert of language by meand score 86% valid criteria. It means that the media was feasible to use in learning english. Keywords :Vocabulary, Interactive Media, Adobe Flash CS6

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ThesisOpen AccessPDF tersedia

DESIGNING AND DEVELOPING GRAMMAR INTERACTIVE MEDIA USING ADOBE FLASH CS 6

2018•Skripsi, Thesis, Disertasi, dan Tugas Akhir

ABSTRACT Dina Rahmatika. 2314.121. Designing And Developing Grammar Interactive Media Using Adobe Flash Cs 6. Thesis. English Education Department. The Faculty of Tarbiyah and Teacher Training. State Islamic Institute (IAIN) of Bukittinggi. Based on the researcher’s observation, the students still have problems in learning grammar. Students have difficulties in understanding grammar. One of the causes of the students’ problem in grammar mastery was there was no current media in teaching grammar. So that, the aim of this research was to design and develop grammar interactive media using Adobe Flash Cs 6 in learning process at the second grade of MTS Muhammadiyah Lawang Tigo Balai. This research was R&D, with ADDIE procedure. The population of this research was the second grade of MTS Muhammadiyah Lawang Tigo Balai. There were some instrumentation used in this research ; questionnaire and test. The questionnaire of validation was filled and validated by English teacher of MTS 11 Agam, namely Mr. Ridwan Arief, S.Pd , English Lecturers in IAIN Bukittinggi Mr. Dr. Arifmiboy,S.Ag,M.Pd and Mr. Syahrul, M.Pd also as validator of guide book. The questionnaire of practicality was filled by the English teacher of MTS Muhammadiyah Lawang Tigo Balai namely Ms.Rumiati S.Pd. After that, to see the effectivity of the media, it was done by pre test and post test at second grade of MTS Muhammadiyah Lawang Tigo Balai. After analyzed the data by using quantitave and qualitative data analysis, it was found that the grammar interactive media was the current media in teaching grammar. The display of the media was effective, practical, and improve students grammar mastery. This media was valid with the means score of validity product was 80.73 % with belonged to valid criteria. This media was practical with the mean score of practicality product was 93% with belonged to very practical criteria. Then, this media was effective with the test of Two Means Score proved that tobserved >ttable (17.90 >2.064) and One Means Score proved that tobserved > ttable (3.071>1.711). it means Ha was accepted. Then the students’ means score on post test was higher that 80, that was 83.68. So the product was effective. Keyword : Designing, Development, Grammar, Interactive Media, Adobe Flash Cs 6. ABSTRAK Dina Rahmatika. 2314.121. Perancangan Dan Pengembangan Media Interaktif Grammar Menggunakan Adobe Flash Cs 6. Skripsi. Pendidikan Bahasa Inggris. Fakultas Tarbiyah Dan Ilmu Keguruan. Institut Agama Islam Negeri (IAIN) Bukittinggi. Berdasarkan hasil pengamatan peneliti di lapangan, siswa masih memiliki masalah dalam pembelajaran grammar. Siswa kesulitan dalam memahami grammar. Salah satu penyebab masalah kemampuan grammar siswa yaitu tidak adanya media yang baru dalam mengajar grammar. Oleh karena itu, tujuan dari penelitian ini yaitu untuk merancang dan mengembangkan media interaktif grammar menggunakan Adobe Flash Cs 6 dalam proses belajar mengajar di kelas dua MTS Muhammadiyah Lawang Tigo Balai. Jenis penelitian ini yaitu penelitian R&D, dengan prosedur ADDIE. Populasi dari penelitian yaitu kelas dua dari MTS Muhammadiyah Lawang Tigo Balai. Adapun instrument dari penelitian ini yaitu angket dan tes. Angket validasi diisi dan divalidasi oleh guru bahasa inggris dari MTSN 11 Agam, Mr Ridwan Arief,S.Pd, dosen bahasa inggris di IAIN Bukittinggi, Mr. Dr.Arifmiboy,S.Ag,M.Pd dan Mr. Syahrul, M.Pd yang juga sebagai validator dari buku pedoman pemakaian media. Angket praktikalitas diisi oleh guru bahasa inggris dari MTS Muhammadiyah Lawang Tigo Balai, Ms Rumiati, S.Pd. Setelah itu untuk melihat efektifitas dari media, telah dilakukan dengan pre-test dan post-test di kelas dua MTS Muhammadiyah Lawang Tigo Balai. Setelah menganalisis data menggunakan analisis kuantitatif dan kualitatif, telah ditemukan bahwa media interaktif grammar merupakn adalah media terbaru dalam mengajar grammatr. Tampilan dari media ini efektif, praktis dan mampu meningkatkan kemampuan grammar siswa. Media ini valid dengan skor rata-rata dari validitas produk yaitu 80.73% dengan criteria valid. Media ini praktis dengan rata-rata skor 93% dengan criteria sangat valid. Kemudian, media ini efektif dengan tes uji beda dua rata-rata membuktikan bahwa thitung>ttabel (17.90 >2.064) dan uji satu rata-rata bahwa thitung>ttabel (3.071>1.711), yang artinta Ha diterima. Lalu, nilai rata-rata post test siswa lebih tinggi dari 80, yaitu 83.68. Jadi produk ini efektif. Kata kunci : Perancangan, Pengembangan, Grammar, Media Interaktif, Adobe Flash Cs 6.

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