The Effect of taboo word game toward vocabulary mastery at 8th grade of Mts Muhammadiyah Muara Panas
ABSTRACT RATNA JULIA PUTRI, NIM: 2320003, The Effect of Using Taboo word Game Towards Students' Vocabulary Mastery at The Eighth Grade Students of MTs Muhammadiyah MuaraPanas. A Thesis, State of Islamic University Bukittinggi 2024 Vocabulary plays an important role in helping students understand English better. Therefore, vocabulary materials should be well designed and taught to engage students in learning English vocabulary. Some of the problems found are: first, students have difficulty determining the meaning of vocabulary; second, they have difficulty remembering vocabulary; third, they struggle with writing vocabulary with correct spelling; and fourth, they find classroom learning monotonous and uninspiring. To overcome this, the researcher used the Taboo word game because it can promote vocabulary knowledge growth and increase students' enjoyment of learning. This study aims to determine the effectiveness of using the taboo word game to improve students’ vocabulary matery in English learning This study used a quasi-experimental design with two classes, employing a pretest-posttest design. The population consisted of Grade 8 students from Mts Muhammadiyah Muara Panas, with a sample of 99 students. This study use Purposive sampling because The teacher's recommendation was based on several reasons, such as the students' low vocabulary mastery where the class had just mastered the question word, as well as being taught by the same teacher. Data was collected using an instrument in the form of a vocabulary test in the form of 20 multiple choice questions. The data was analyzed by paired sample test of pre-test and post-test scores using SPSS 20. In this study, the hypothesis test results showed that Sig. (Pvalue)) or Sig.(2-taied) is .001 which is smaller than α = 0.05. This means that Sig. (Pvalue) 0.05, so it can be concluded that the alternative hypothesis (Ha) is accepted or it can be It can be said that Taboo word game has a significant effect to improve students' vocabulary mastery in class VIII MTs Muhammadiyah Muara Panas. This can also be proven by the average score of the post-test (83.52) which is higher than the pre-test average score (41.30). Furthermore, hypothesis test results show that Sig. (Pvalue)) or Sig.(2-taied) is .001 less than α = 0.05. This means that Sig. (Pvalue) 0.05, so it can be concluded that the alternative hypothesis (Ha) is accepted or it can be said that after using Taboo. After using Taboo word game, there is a significant difference in students' vocabulary mastery between those taught by using Taboo word game and those not taught by Taboo word game. that after using Taboo word game, students' vocabulary mastery is better than before using taboo word game. before the use of Taboo word game. It can be concluded that this method is one of good method to teach vocabulary.