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4 hasil
Subjek: Interactive multimedia
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ArticleOpen AccessMetadata saja

THE DEVELOPMENT OF INTERACTIVE MULTIMEDIA LEARNING IN VOCATIONAL SCHOOL

2023•Artikel Penelitian dan Pengabdian

This research aims to develop a learning medium in the form of interactive multimedia at vocational high schools in Indonesia. The development model used is the IDI (Instructional Development Institute) model. The population of this study was all students of SMK N 1 Hiliran Gumanti. The sample used waspurposive sampling technique. The research instrumentsto collect data were validation sheets, questionnaires, and tests. (1) Validity test using a validation sheet to test the media being developed (2) questionnaires being used to test the practicality of the media distributed to students using a Likert scale (3) tests being used to see the effectiveness of the media being developed. The research results showed that 1) The development of interactive multimedia-based learning media was assessed as valid based on content by 5 experts at 91.80%; 2) Based on the responses of 28 students, interactive multimedia learning was proven to be morepractical by 85.25%; 3) Effective use of learning multimedia improves student learning outcomes as shown by an increase in student scores from 42.1% to 84.21%. In short, the development of interactive learning multimedia has been proven to be valid, practical, and effective.

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BookOpen AccessMetadata saja

Designing Interactive Multimedia Systems

2016•Koleksi Perpustakaan

This work provides both a theoretical background and practical guidelines in the area of design and developments of interactive multimedia systems. It consists of examples and sample case studies taking the reader through the design and development process steps. The theoretical backbone of the book includes discussion of HCI, particularly user interface design, and other related issues such as usability engineering. The practical issues it looks at include: media integration issues; hypermedia design models; multimedia authoring tools, and the design and development process. The book also includes demo versions of authoring tools and galleries of developed products to give the student insight into what is possible through multimedia.

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