Lewati ke konten utama
Beranda / Publikasi / Thesis
ThesisOpen AccessTerbit 2024Versi 1

MENINGKATKAN PENGUASAAN KOSAKATA SISWA DENGAN MENGGUNAKAN PERMAINAN PAPAN SCATTERGORIES DI KELAS VIII SMPN 4 BUKITTINGGI

Skripsi, Thesis, Disertasi, dan Tugas Akhir•Pendidikan Bahasa Inggris•7 dilihat · 3 unduhan

Abstrak

Lisa Firdani, 2319057. Improving Students Vocabulary Mastery Using Scattergories Board Game at Second Grade of SMPN 4 Bukittinggi. Thesis, State Islamic Campus Sjech M. Djamil Djambek Bukittinggi. This research was done to improve students’ vocabulary mastery using scattergories board game. Moreover, the aims of this research were to find out whether the using of scattergories board game was able in improved students’ vocabulary mastery at grade VIII.E. The research was a collaborative Classroom Action Research (CAR). After that the researcher as a teacher and also as researcher to conduct this classroom action research. This classroom action research divided into 2 cycles that refer to classroom action research procedure was planning, implementation of action, observation, and reflection. The research data were collected through observation, and vocabulary test. The test given to students in form of a post-test at the end of learning at each cycle. The subject of this research was the students of grade VIII.E SMPN 4 Bukittinggi. The total of number of students in the class was 32 students. The result of analysis showed that the using scattergories board game improve students’ vocabulary mastery. It was shown from the result of observation checklist and students learning test in 2 cycles. The result of observation that had been obtained in this research in cycle I and cycle II should improvement in the learning process activities. The students learning result that had been obtained in this research showed improvement. On the initial ability students (pre-test) the result obtained by students the average score of the class 62.5. The result obtained by students in the cycle I (post-test) the average score of the class was 73.59. In the cycle II result obtained by students the average score of the class 82.12. From the results obtained by students in cycle I and cycle II an improve in students’ learning results and has reached the completeness criteria. The completeness criteria (KKM) are 75. Furthermore, it can be concluded that the using scattergories board game could improve students’ vocabulary mastery.

Kata kunci

Scattergories Board Game, Vocabulary Mastery, English Learning

Informasi bibliografis

Versi dan riwayat publik

  1. Versi 1MENINGKATKAN PENGUASAAN KOSAKATA SISWA DENGAN MENGGUNAKAN PERMAINAN PAPAN SCATTERGORIES DI KELAS VIII SMPN 4 BUKITTINGGI2024 · oai:ais:skripsi:16115