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DEVANI ZULHISRA

1 karya publik ditemukan.

2024: 1

THE EFFECT OF USING “GAMES TO LEARN ENGLISH” TOWARD STUDENTS’ VOCABULARY MASTERY AT THE 8TH GRADE OF PONDOK PESANTREN ADAT DAN SYARA’ MATUR MUDIAK

2024 · Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir

This research was conducted in response to several problems identified by the researcher. Firstly, many students found learning vocabulary difficult. Secondly, students often experienced boredom and a lack of motivation during vocabulary learning because techniques that could capture their interest and increase their motivation were not utilized. To address these issues, the researcher proposed using English learning games as a medium to enhance students’ vocabulary achievement. These games were relevant to the problem, as they were expected to help improve vocabulary mastery and motivate students. The aim of this research was to determine the effect of using English learning games on students' vocabulary mastery. A pre-experimental design was employed in the research, with 8th-grade students at Pondok Pesantren Adat dan Syara’ Matur Mudiak being selected as the sample through purposive sampling. Data collection involved a vocabulary test with 30 multiple-choice questions, administered as both pre-test and post-test. Data analysis was performed using SPSS 20, and a paired sample t-test was employed to compare the pre-test and post-test scores. It was shown by the statistical results that the Sig. value was 0.00, which is less than 0.05, indicating that Ha was accepted. Furthermore, the mean post-test score (83.05) was higher than the pre-test score (34.90). This result led to the conclusion that a significant effect was observed in the use of English learning games on the vocabulary mastery of 8th-grade students at Pondok Pesantren Adat dan Syara’.